Ambient

Ambient Type

Setting contexts

We have provided six potential context objects that should help easily create a stage-like setting in your scene

Floor
Wall
Room
Sphere
Horizon
Stage 2
Stage 3
Stage 4

Context TEXTURE

The context can feature a solid color or a Map Texture image

Y Position

The floor is set to a Y value of (-1), but you can adjust it as needed.

NOTE:
For SkyBox, this value defaults to zero (0).

ELABORATIONS

Mirror

This creates a basic mirror reflection on the floor.

Shadow Contact

This generates a dark shadowy halo on the floor, without using lights.

Fog

The fog engulfs the scene and creates a sense of visual depth, thus contributing to a more dramatic scene effect.

An example

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