Physically Correct Lights

Determines if the default legacy lighting mode should be used.

Output Encoding

This refers to how colors are managed.

It sets the color space output for the renderer. The optimal setting is THREE.SRGBColorSpace.

Tone Mapping

These settings define the WebGLRenderer’s toneMapping property. This is used to mimic the look of high dynamic range (HDR) on a computer monitor or mobile device screen with medium to low dynamic range.

Shadow Map Type

This sets the type of shadow map (unfiltered, filtered with percentage closure, filtered with percentage closure with bilinear filtering in the shader). The options available are: THREE.ShadowMap base, THREE.PCFSShadowMap (default), THREE.PCFSoftShadowMap, THREE.VSMShadowMap.

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