STICKER

Decal Geometry

Image:
The picture is used as a label on the chosen Mesh’s surface. If none is selected, a default blob-shaped image is used.

Stairs:
The label’s size ranges from 1 to 20. It would help if you regenerated the shape to see the changes.

Clean:
A single button for clearing up.

Data Geometry:
Information is saved after clicking the chosen model. These read-only values shouldn’t be altered.

Examples

Here are a few examples demonstrating the results on various shapes.

Decal

The method used in creating the label is known as “decal”, which merges two meshes to create a common area, as explained by the example and documentation on the Three.js site.

We’ve made this process simpler for you.

Play Video