Objects

Source type

Building OBJECTS is essential for creating the desired 3D scenario

Primitive

Let’s begin with basic shapes like Cube, Sphere, Pyramid, Cylinder, and Plane, and then progress to more complex ones like Torus, Octahedron, Dodecahedron, or Icosahedron.

We can also create modified shapes such as Lathe, Tube, Extrusion, and Knot.

Import Model

You can import models from 3D files, as any 3D design software can export resources for display in our platform.

Additionally, numerous websites offer pre-made resources that you can use.

SVG Extrusion

You can import elements from exported SVG files like icons or media files, and construct 3D objects through basic extrusion.

Group

The “group” feature is handy when you want to organize multiple objects that come from various shapes.

Primitives

There are numerous basic shapes, each with unique properties that determine their look and form.

Cube

Sphere

Torus

Octahedron

Dodecaedro

Cylinder

Cone

Piramid

Tetrahedron

Rounded Box

Plane

Icosahedro

lathe

tube*

extrusion*

knot

Capsule

Metaballs

Blob

Extrusion

shape

SHAPE  means processed profiles which, when applied to extrusions, determine their appearance.

Polygon

Triangle, Rhombus, Hexagon, Pentagon, etc. are generated by the number of sides and their dimensions.

Star

The number of points and the inner and outer radius generate a Star.

Ring

With 2 parametric rings you generate the Ring shape.

Path

Import from PATH the custom shape you want.

Tube and Extrusion

curve

The curves make up the line that builds the path

Linear

The baseline without any additional parameters

Sine

A SINUSOID based on length, frequency and altitude

Helix

The SPIRAL created by radius, frequency and altitude

SVG Path

Via SVG PATH you can build any kind of curve

array
Processing MATRIX

array

The Array function creates copies of the primary object based on set rules.

Cube

Sphere

Circle

Random

Curve*

modelimport

Importing Model

We support importing models in a variety of formats including GLTF, GLB, FBX, OBJ, STL, DAE, and more.

You can directly import from the MEDIA LIBRARY.

Remember to specify the file format extension of the file you’re importing.

Media File

You can import from a path/url on your server or an external CDN.

The path includes three parts:
FolderURL – File Name – File Extension

Path url

Report Panel

The REPORT panel provides a list of all the data in the imported model, which is very helpful for reviewing and managing it.

Custom Model Material

This feature lets you modify the materials of “externally imported models” and blend the original features with the custom ones defined in “material”.

Auto Scale

This option standardizes the imported model, which often has a different scale compared to the scene’s environment in 3D Even.

Animation Mixer

If the model has one or more animations, this feature allows you to utilize them.

The index represents the list of built-in animations available for use.

ambient

SVG

Create 3D shapes from SVG

Mesh Path

Starting with an icon, you can create a single SVG mesh to extrude.

Media Path

You can import the shape from the Media Library while preserving the SVG style.

Objects Group

A group is an object that collects other objects for unified management.

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